| Character |
Powers |
Strategies
to Defeat |
Rock Brain

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Makes people get stuck on their ideas.
- Wants others to do what he wants
- Doesn't allow for negotiation
- Repeatedly tries solutions that don't work
- Causes someone to be rule-bound or rigid
- Only sees one solution to a problem
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- Notice that what you are doing is not working
- Try to solve the problem another way
- Take a deep breath
- Remember that being part of a group means that you can't always do things your way
- Self talk: "Not a problem. I will get to do this later or another time."
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Body Snatcher
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Makes people move their body away from the group.
- Gets people to wander away from others
- Causes people to leave the group they are in
- Causes a person to turn their body away from the group, not realizing the message it sends to others
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- Use your eyes to think about where your group is
- Use your eyes to think about who is talking to you
- Point your shoulders to the group
- Self talk: "Where should my body be?"
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Energy Hare-y
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Gives people too much energy.
- Makes the person fidgety
- Makes a person move without thinking about what others around him need or feel about him
- Sometimes pairs up with Wasfunnyonce
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- Use whole body listening (keep your whole body quiet)
- Try to match the body behaviors of the rest of the group
- Take a few deep breaths to calm your body
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Glass Man
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Makes people have HUGE reactions.
- Causes a person to get upset very quickly
- Causes a person to get very upset over tiny problems (Difficulty matching size of reaction to size of problem)
- Makes a person think things are usually unfair
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- Identify the size of the problem on a 1-10 scale
- Try to find the expected reaction to match the size of the problem
- Self talk: "I am starting to get mad. I need to move away and take a breath or tighten all the muscles in my body and then relax them."
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Gump Grumpaniny
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Puts people in grumpy moods.
- Makes the person think the worst - always sees the negative or bad in things
- Causes the person to think that others are always unkind, even if others are trying to be nice
- Causes the person not to understand how their emotions spread and make others unhappy
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- Think about how the other person is treating you
- Try to judge whether others are being friendly or mean
- Self talk: "I am being negative. What could be a positive way to think about this?"
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Mean Jean
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Gets people to act mean and bossy.
- Causes a person to insult or criticize others.
- Causes a person to take things away from others
- Causes a person to try to move the attention away from others and onto themself
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- Think about what you are going to say or do before you say or do it.
- Keep bragging, bossy, or hurtful thoughts in your own brain.
- Self talk: "Will this hurt someone's feelings?"
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One-Sided Sid
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Gets people to only talk about themselves.
- Causes a person to only talk about their own set of topics, plans, or interests.
- Causes a person to interrupt others while they are talking
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- Think about what you know about other people.
- Ask questions to find out more about other people's experiences, interests, or plans.
- Use your eyes to figure out the other person's plan. If they look busy, save your question or statement for another time.
- Look for clues that others are not interested:
- looking away
- bored look
- trying to change the topic
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Space Invader
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Gets people to invade other's personal space.
- Will move into another person's space when they do not expect or want it.
- Does not realize how uncomfortable it makes others feel.
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- Use the one-arm rule to determine if you are too close to someone.
- Look at other people's faces. How are they feeling about your closeness?
- If you are making others uncomfortable, move your body away from them.
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Topic Twister Meister
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Makes people jump off topic.
- Gets a person to twist the topic around to what he/she wants to talk about.
- Causes a person to go off on tangents, going on and on about a topic not realizing that others are not interested.
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- Check-in with those around you. Does it look like they are interested in what you are saying?
- Ask questions about what others want to talk about.
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Un-Wonderer
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Keeps people from thinking about others.
- Stops a person from showing interest in others or thinking about what they want to do
- Keeps a person from asking questions about others or contributing their own ideas to an activity
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- Look at the person who is talking to let them know that you are thinking about them and what they are saying.
- Remember the wh-questions (who, what, where, when, & why) and use them to find out more about other's interests or plans
- Create mental files of the things you know about certain people
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Wasfunnyonce
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Gets people to use humor at the wrong times.
- Causes a person to use a lot of humor without realizing that it wears out quickly or sometimes isn't even funny at all.
- Causes a person to have difficulty recognizing appropriate times for humor.
- Causes a person to use laughter inappropriately
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- Use the one-time rule: Only say the word or joke once.
- Look around to see if others are laughing too.
- Look at the faces of others. Are you making them uncomfortable?
- Self talk: "Is now a silly moment or a serious moment?"
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Worry Wall
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Makes people worry too much.
- Makes a person worry or feel so nervous that they can't participate in an activity or be part of the group.
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- Close your eyes, take a deep breath, and let it out slowly. Continue to do this until your body feels relaxed.
- Find a thought that can change how you are feeling or help you solve the problem.
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Brain Eater
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Distracts people.
- Makes it hard for a person to focus on what is going on.
- Causes a person to get distracted with their own thoughts or the things around them.
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- Turn your body and eyes away from what is distracting you.
- Think about the person talking
- Try to notice when your brain is thinking about something else and get it to refocus on the group.
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D.O.F.
Destroyer of Fun
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Makes people too competitive.
- Causes someone to insist on going first.
- Makes people only play what they want to play.
- Causes people to refuse to compromise or think about how others feel.
- Makes a person bend the rules to influence the outcome of a game.
- Causes someone to take the fun out of playing with them.
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- Look at the faces of the other people playing. Are they having fun? Will they want to play with me again?
- Gauge the size of your discomfort. If it is a tiny problem, you will still get a turn or might win another time.
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